The new Game Ready driver for NVIDIA GeForce graphics cards, which will be released on January 14, will include optimizations for God of War, widely regarded as one of the greatest action games of all time. Gamers using GeForce RTX cards will receive support from NVIDIA DLSS and NVIDIA Reflex techniques on the release of the PC version.
The driver will also be optimized for Rainbow Six: Extraction (DLSS and Reflex support), which is scheduled for release on January 20, as well as improvements for Hitman 3, The Anacrusis, GRIT and Monster Hunter: Rise. Support for eight additional G-SYNC monitors has also been added.
However, from today in the GeForce Experience application and on the NVIDIA website, a driver that adds support for the GeForce RTX 3080 graphics card with 12 GB of GDDR6X memory is available. Detailed information on the product is available from NVIDIA partners.
God of War and Rainbow Six: Extraction with support for DLSS and Reflex techniques on release
NVIDIA DLSS and Reflex are techniques willingly implemented by game developers and used by gamers. Two hits planned for this month, i.e. God of War and Rainbow Six: Extraction, will use both solutions on the day of the premiere.
DLSS, using artificial intelligence-powered rendering and dedicated Tensor cores in GeForce RTX graphics cards, accelerates image display in God of War and Rainbow Six: Extraction, maintaining high graphics detail and ensuring image quality close to native resolution.
NVIDIA Reflex is a set of techniques that measure and optimize system latency in direct competition games, keeping gameplay dynamic and responsive to even the toughest challenges.
Other enhancements provided by the Game Ready driver
In addition to optimizing for God of War, the new Game Ready driver also provides:
Improvements for The Anacrusis, GRIT, Hitman 3 and Monster Hunter: Rise.
Improved Dynamic Super Resolution (DSR) function that uses artificial intelligence to improve image quality.
Three new filters in NVIDIA Freestyle technology: Screen Space Ray Traced Global Illumination, Screen Space Ambient Occlusion, Dynamic Depth of Field.