Although this is not a game for everyone, as carving thousands of opponents onto the board for several hours can seem quite boring – I have always enjoyed Musou’s games. The Omega Force studio has been creating its unique productions for years, which in the basic assumptions do not change even for a moment. So the average gamer might have heard of Dynasty Warriors, a series that focused on the history of the Chinese Wei, Wu and Shu dynasties. One of the projects carried out in parallel next to this flagship brand is Samurai Warriors and it is the fifth installment of this series that has recently appeared on the market.
I will not be surprised if I write that Samurai Warriors is a game about… samurai. This time, the developers focused on the fight between Nobunaga Oda and Mitsuhide Akechi. They are historical figures who rivaled each other in the sixteenth century for the title of the shogun. There are two campaigns to go through, for each of the commanders, but the game is designed in such a way that Akechi’s missions are unlocked only after completing a few chapters from Oda’s story. In general, during the game, we can unlock more than 30 heroes to later complete any missions. The mission diagram is the same – we land on the board with commanders and a multitude of troops from a given side of the conflict. Although the mission objectives may change dynamically during the mission, the mission always ends with either killing a given general or (less often) reaching a certain point.
As in Samurai Warriors 5 we can switch between two heroes during the game, some of them will be used quite often and we will unlock them early in the game. Anyway, this is a different way of controlling the heroes than in Warriors Orochi 4, where we could “juggle” three warriors like Pokemon. On the other hand, the Samurai is a nicer solution. The player can give orders to the other hero, and besides, the gameplay does not lose its “pace”. Usually in Omega Force games, you had to take a horse and traverse the empty board to get to the next larger group of enemies and the next general to defeat. Now you can focus on one, order your hero, and then move on to fight the other. The combo counter, believe me, has never been so high, because the number of enemies on the map is usually around two thousand, and sometimes even three or four.
One of the most interesting changes to the new Samurai Warriors is the skill system. Earlier games only offered a system known and developed over the years, consisting in combining weak and strong attacks, of course seasoned with the final attack that swept dozens of enemies off the board.Another novelty are special skills (ultimate skills) that can be used in combat. These are powerful attacks that renew from time to time. Some of them are assigned to the hero and some to the wielded weapon. It greatly enriches the gameplay, makes the action smoother, and can save the skin on more difficult levels.
From other major or minor changes – Samurai Warriors 5 is setting, or at least it seems, the course that Omega Force will want to take for this series. This musou is definitely more serious than its predecessors – like another game from the “one versus a thousand” series, and yet there are no more colorful characters, it is also not as big chaff as in Warriors Orochi 4. It’s good that they do not combine with the open world anymore, but we have a few side missions on the board, some time tasks from the cycle “kill two generals in 2 minutes”. For those who want something more after a content campaign, there is also a package of additional missions containing scraps from the campaign, only through the eyes of our previous enemies. And the Citadel mode, in which we are the target and forced to defend our estate. However, these are battles on a much smaller scale, in which we travel with our partner on a smaller than usual battlefield, stopping waves of enemies. What’s more, both the Citadel mode and the campaign can be played in cooperation with the other player.
Personally, I think Omega Force should raise the default difficulty level. On “normal”, except for a few moments, the game goes by itself. It is also worth mentioning the great, cel-shading graphics, which gives the game a great style, suitable for this type of games – and the game is very well optimized. It will also come as no surprise that Japanese dubbing is simply great.
Samurai Warriors 5 is in my opinion the best Musou of recent years, a game that should convince those unfamiliar with the genre. I think that after a short session you can understand the phenomenon of this series, so I encourage you to check out the free trial. So there is nothing else to do but relax, plug in the controller and hack. Achievement hunters can also rub their hands, because in order to kill 100,000 enemies or max out a character, you need to spend a lot of time. There is something fresh in this part that should go to the veterans of the series … but below I leave you with a slightly different opinion of our editorial colleague Tomek, who also cut his teeth on Omega Force games.
Samurai Warriors 5 is a safe continuation of the well-known series. The team from Omega Force decided to follow the line of least resistance and give us the same product in a new packaging. The improved visuals aren’t crazy, but they do the job.We have a title for more of the same. Personally, it does not bother me, but I cannot count on convincing the unconvinced with this title. The fans get a cool game and a solid Musou. It is a pity that you feel a certain stagnation and this is not the best version of a well-known formula. Warriors Orochi 4 remains the better game and the best option for Musou fans on PlayStation 4.