For me, the horror game niche has always been special. Until the age of 14, I was wildly afraid of monsters. So much so that I did not even play Fallout 3, perceiving ghouls and other mutants as a revived nightmare. But one evening I got on the TV adaptation of Silent Hill. And he decided it was time to look fear in the eye.
Today I have managed to accumulate extensive experience in the genre of virtual horror stories. Unfortunately, pleasure gets dulled sometime. The feeling of fear and sweaty palms remained in memories, and trends were pulled towards tasteless screamers and hide and seek under the bed.
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If you share these thoughts, you should quickly get yourself Tormented Souls.
The holiday came from where they did not expect. A small studio PQube Limited modestly and without much hype released its indie horror. This is the rare case when the phrase “indie horror” is pronounced without veiled disdain.
Tormented Souls is a greeting from the glorious past of survival horror. A kind of Silent Hill in the aesthetics of Resident Evil – the game takes place in a mansion, which was forcedly converted into a hospital.
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The formula is truly classic – the heroine comes to a mysterious place where the letter came from. Strange things are happening within the walls of the estate, but we are trying to figure out what is happening. We collect weapons from improvised means, shoot local animals and solve puzzles. Lots of puzzles. Which can not always boast of logic accessible to a normal person.
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It turns out that the main drawback also follows from the main advantage of the game. Tormented Souls resembles a timid fan who meticulously imitates his idols. He really wants you to recognize every reference, winks at the player, reminding him of forgotten moments from old horror movies. But he adds almost nothing of his own.
An excellent attraction, impregnated with nostalgia and filled with a squeeze from the successful ideas of the fathers of the genre. PQube Limited have been able to establish themselves as capable artisans who understand the true pillars that any real horror must hold on – a thick, oppressive atmosphere and suspense that dominates contact with something frightening.